Skeet & Trap Rules & Regs.

NCRGC Rules & Regulations

General Gun Handling Rules

  • Never use alcohol or drugs before or while shooting.
  • Always keep the gun pointed in a safe direction.
  • Always keep your finger off the trigger until ready to shoot.
  • Always keep the gun unloaded until ready to use.
  • Know your target and what is beyond.
  • Be sure that the gun is safe to operate.
  • Know how to use the gun safely.
  • Use only the correct ammunition with your gun.
  • Wear eye and ear protection.
  • Yell out “CEASE FIRE” if you see an unsafe condition.
  • If you hear CEASE FIRE, stop firing, keep the muzzle pointed downrange, and await instructions.
  • Be aware that certain types of guns and many shooting activities require additional safety precautions.
  • Store guns so they are not accessible to unauthorized persons.

 General and Specific Range Rules – Shotgun Fields

  • Raise the range flag when the range is in use. Lower the flag when the range is not in use.
  • Shotguns with fixed stocks and target loads 7½ to 9 shot only (no slugs).
  • Skeet & Trap fields are closed when Tactical Bays are in use due to potential overspray from shot. Manual throwers can be used when Tactical Bays 1 and 2 are in use.
  • Communicate with all shooters when the range is HOT and when the range is COLD. Double check!
  • Armor piercing, tracer, explosive or incendiary ammunition and targets are prohibited.
  • Do not shoot at target frames, holder, guardrails, posts, cove, livestock, wildlife, etc.
  • Keep your range clean - pick up spent casings, misfired ammunition, used targets and trash.
  • Failure to observe these rules is cause for suspension or expulsion from the club.

 Skeet & Trap Event Safety Rules

  • No one under the age of 16 years old shall shoot or handle firearms without adult supervision.
  • Shotguns with fixed stocks and target loads 7½ to 9 shot only.
  • Never pass the Skeet or Trap houses while range is hot.
  • Keep actions/breaches open when not on a shooting station.
  • Do not load your shotgun until you are on your station (Skeet) or it is your turn to shoot (Trap).
  • Re-open actions/breaches upon completion of your stage and before leaving a station.
  • Shooters shall not pick up dropped shells or hulls. Shells and hulls should only be picked up after the Skeet/Trap round is complete.
  • Misfired/dud shells are to be kept in the shooter’s possession or turned in to the Range Safety Officer (RSO) for disposal. At no time should an unfired shell be placed in trash cans.
  • Maximum of 5 shooters per squad on the Skeet and Trap field at any given time. (Additional shooters may only be added to the Skeet squad at the discretion of the Event Director.)

Disqualification from Event

Engaging in any of the following activities may show cause for disqualification:

  • Pointing or sweeping your shotgun in unsafe direction.
  • Entering or exiting a shooting station with a loaded shotgun.
  • Having a loaded shotgun when it is not your turn to shoot.
  • A negligent or accidental discharge of your shotgun.
  • Unsportsmanlike conduct.

Any decision regarding disqualification made by Event Director is final and not debatable during the event. Anyone that is disqualified may be instructed to leave the club property immediately.

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